![]() Problem is that after first pills simulation slows down due to the amount of instanced obj i think but the spawn does not. I added a Dynamic node, animated the number of point to have a linear spawn of pills along time. Noone of the modifications of the shader help fix it. Repromesh with AiUserDataColor create the problem shown above. I'm experimenting problems with the colors, but meh. Hi Lee Utility is set to Object, it works in combo with the Instancer. Any advice?Īttachments: Up to 5 attachments including images can be used with a maximum of 2. Seems like this issue is connected to the MASHcolor. MASH color node with random value set to 1 This is what i see in my render view, certain pills render out incorrect, seems like a chromatic aberration on vertex.!! Repromash with Aiopaque off shader has Transmission 1Export colorvertex on. Trying to set up things with the Repromesh, although with the instancer utilizing an AiUtility instead of a AiUserDataColor everything works fine. ![]()
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